![]() I’m also a newbie in this game and was having the same question a couple hours ago. They are obnoxiously powerful for to the small size of their fleets. Oftentimes if you just soften a target up enough they'll finish it off for you. Never attempt recon with anything other than large, level-bombers unless you want to see how fast you can run out aircraft while accomplishing nothing.įinal tip: Don't underestimate your British allies. Those boats are so painfully slow that by the time on convoy gets from California to Wake Island you can built it up from a spitball to a major port facility before the first boat even arrives, and it won't be the enemy making you retreat half as often as just running out of shells and bombs to fight them with. In the long run, your biggest enemy won't be Japan so much as the game's supply system. This is pretty much the only way submarines will ever hit anything, but when you take the time to do it even enemy destroyer screens can be obliterated with little effort (I mean, they literally charge right at you, so it's just a straight shot into the nose every single time). Instead manually take over the torpedo controls, shrink the "spread" down to a single, narrow line and just eyeball your targets - create your own spread firing your torpedoes one by one, very quickly, where you want them to go. By that I mean don't give them any automatic attack orders, because their AI is completely stupid and will just launch one torpedo at a time at max range and miss every time. This makes protecting convoys a bit tricky, but I've found that in the end just having a few planes on each island set to ASW can slowly but surely wipe out any AI submarine force with little effort.Īlso, tip for submarines, which are 100% useless outside of real-time mode: Use the Force. Sadly, the game currently doesn't allow you to add combat ships to convoys, so the starting ones with DDs in them are the only ones that will ever have defenders in them. So you'll want your dive bombers to sink as many destroyers as possible in the 1st pass so that your torpedo bombers have better odds of sinking the enemy carriers.ĭo this until you've sunk enough junk to level up to fighters that can actually go up against Zeroes without embarrassing themselves, then switch to those better fighters so that you can actually go head-to-head against the IJN. Torpedo bombers do a lot of damage but aren't as accurate and are very vulnerable to AAA, most of which will be coming from destroyers. This is because dive bombers are more accurate but do less damage. fat juicy things like battleships and aircraft carriers). destroyers) and torpedo bombers on the big ships (i.e. Remember this rule always: Dive bombers on the little ships (i.e. Ideally your dive bombers should arrive just ahead of your torpedo bombers. Be sure to go into real-time mode and pause the game so that you can dole out orders to individual flight groups. If you time it just right your 2nd wave will be hitting their carrier group from the opposite side of their distant Zeroes and only AAA guns will be left to oppose you. Since your bombers are slow you might have to sacrifice some fighters to delay the Zeroes, but they're free to replace, so no worries. Once the enemy fighters start to get far enough away from their carrier group, recall all the planes from the first group and tell them to land. Same setup, just in case, with fighters given guard orders for strike craft. This is when you launch the real attack from the other direction. The enemy carriers will bukkake out every last fighter they have in response. Point them at the enemy carrier group and - here's the fun part - make sure they get spotted. Have one group launch a bunch of fighters, then dive bombers, and tell the fighters to defend the bombers. This can be two different carriers, two different bases, or a carrier and a base - whatever works. This means having planes coming at them from two different (preferably opposite) directions at the same time. Now to get those kill the simplest, easiest way to go about it is to do a lot of bait and switch on them with aircraft. The difference between the Wildcat and the Hellcat is profound, and eventually you'll get access to very heavy, very long range bombers that can bombard enemy bases into the ground from a safe distance. When you level up you unlock better equipment, especially better aircraft. The trick is to level up before trying to go after enemy bases, and the only way to do that is to rack up some kills on enemy ships. ![]() Expect to lose three times as many planes as Japan does when starting off. Your ships are outnumbered, outmatched and your aircraft are a joke. As in real life, the USA starts off completely unprepared.
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